The TVTropes.org wiki is
rarely cited in research as a space for learning or interaction in the library
database. In fact, I have only so far found one source that references TVTropes
explicitly. That source is “A Submersion in Subversion” by David Henrion
(2012). This source, a dissertation/thesis from the University of Wyoming, does
not focus on relevant issues taking place in digital literacy practices on
TVTropes, but on subversion of form in fiction. The helpful idea that this
thesis brings is simply that “The real genius of TV Tropes lies in the
connections it creates between texts through its mapping of tropes” (8).
Henrion uses TVTropes only as an entrance to a conversation about form and the
Internet or games as viable modes of creation and intertextual study, not on
digital literacy practice. While his article was interesting, I did not find it
exceptionally helpful because of the literary focus. My project is on TVTropes
more as an affinity space, a community of practice, and a wiki as a model for
creation and learning. That being the case, I am focusing my literature review
on sources that focus entirely on these important concepts: “affinity space” (Gee
(2005), Elcessor & Duncan (2011), Black and Steinkuehler (2009), Lammers, Curwood, and Magnifico’s (2012), “community of practice” (Gee (1999), Gee (2005), Wenger (1998), “sponsorship”
(Webb-Sunderhaus (2007), Bowen (2011)), and the idea of a “constellation of
literacy activities” (Gee (2005), Black & SteinKuehler (2009)).
First, I would like to
discuss the idea of affinity spaces within the context of Gee (2005) and
Elcessor and Duncan (2011). Black and Steinjuehler (2009) also discuss affinity
spaces to some extent. The idea of an affinity space is, as Gee puts it “a
particularly important contemporary social configuration with implications for
the future of schools and schooling” (214). He defines the affinity space in
eleven criteria on 225-228 of the article “Semiotic social spaces and
affinity spaces.” These criteria are not entirely useful to the wiki I am
looking at, but the important aspects he notes are the idea of a common
endeavor, the idea of shared space among newbies and masters, transformation of
grammar, and the different forms and routes to participation in the community
or affinity space. Gee goes into detail on the eleven criteria, but the majority
of his discussion is further than this review will go. I am interested in his
concept of affinity spaces more in the context of the Black and Elcessor &
Duncan uses. Black and Steinkuehler add some clarity and expansion on Gee’s
general idea of the affinity space, noting that affinity spaces “cohere around
a common affinity for a certain topic, passion, or endeavor, rather than, say,
those features that more traditionally define a given community” (273).
Elcessor and Duncan (2011) add to this definition and discussion with the
helpful integration of fan community and “star” or “celebrity-based” fandoms
and the individual. Within this addition, Elcessor and Duncan argue that
affinity spaces are problematized by the use of fan-spaces as affinity spaces,
because the Gee definition presupposes group cohesion. Elcessor and Duncan’s
article is worth noting, but my research project is centered on the community
of practice (and focus here on “community”) that is TVTropes. I find the
affinity space discussion in Black and SteinKuehler (2009) or Gee (2005) more
helpful in this project for their focus on broader communities. Finally, the
community of TVTropes uses what J. C. Lammers, J. S. Curwood & A. M.
Magnifico, in “Toward an affinity space
methodology: Considerations for literacy research” (2012) call informal
learning spaces (again citing Gee (2004)) that are “these physical, virtual or
blended spaces [that] are often spread across many sites, such as face-to-face
meetings, message boards, blogs and web pages” (45). Lammers, Curwood, and
Magnifico’s article centers on affinity spaces in Hunger Games, Neopet, and The Sims to illustrate
the need for an affinity space methodological framework they call “affinity
space ethnography.” All online affinity space research owes Gee a debt of
gratitude, and this review falls short of citing the depth with which affinity
space needs to be researched for the TVTropes site. I will turn now to work on
the concept of a community of practice.
Again, within the idea of a community of practice, Gee is
crucial in discussing online activities. Gee (1999), for example, illustrates
the community of practice framework as problematic: “the key problem with
notions like “community of practice”, and related ones like “communities of
learners”, is that they make it look like we are attempting to label a group of
people” (214). Gee changed the notion to “affinity space,” but the concept of
the community of practice, to me, seems like a valid one to think about in
terms of the TVTropes.org site and other wikis. Wenger (whom Gee cites in
creating the concept of the CoP framework) argues that communities of practice
serve as motivational centers, and that certainly seems to be the case on
TVTropes. The two things that tropers apparently find motivating are their own
fan leanings and than the community requests for additions, deletions, and
expansions to the project. (The project of course being the compilation of the
broadest wiki for fictional tropes in existence.) Wenger states:
A community of practice defines itself
along three dimensions:
What it is about – its joint
enterprise as understood and continually renegotiated by its members
How it functions – mutual engagement that
bind members together into a social entity
What capability it has produced – the shared
repertoire of communal resources (routines, sensibilities, artifacts,
vocabulary, styles, etc.) that members have developed over time. (Co-i-l.com)
These criteria are helpful in thinking about
the TVTropes site because they question the role of the community and its influence
on the individual. My research project is focusing on the role of newbies and
the sponsorship it takes to enter the community, so this concept is quite
helpful. The joint enterprise is both motivating and renegotiated constantly
through discussion forums and changes to individual wiki pages. Further, the
site does not have much in the way of detractors or “trolls” because of its
self-policing habits—a concept I have not yet seen in affinity spaces by Gee.
Self-policing is joined by sponsorship and sponsorship activities, which I will
now discuss in terms of Bowen (2011) and Webb-Sunderhaus (2007).
Sponsorship, according to Bowen (2011), is “agents who provide
beneficiaries with the resources to develop literacy in exchange for some kind
of economic gain” (594) and the interaction of them and their sponsored
participants. This notion is from Deborah Brandt, who coined the term in 2001.
Bowen’s discussion of the sponsorship of Beverly, an elderly woman, is
reminiscent of ho I felt as a newbie on TVTropes. I had sponsors (this class, a
mod on the site, and my little brother) to help me enter the community of
TVTropes. Moving forward then, Webb-Sunderhaus’
article “A Family Affair: Competing Sponsors of Literacy in Appalachian
Students’ Lives” (2007) further explains this term (actually in much more
detail and earlier, though in distinct ways from Bowen). Webb-Sunderhaus
explains Brandt’s term as people who “are conduits for the larger economic
forces of literacy” (1601). (In this case, “economy” may be seen as a synonym
for greater more fruitful additions to the wiki.) As she states, the sponsors
(mods/”masters”) both withhold and enable newbies in various ways. The concept
of sponsorship is important to the TVTropes wiki because without that
self-police action, the site could not function. There is a definite sense of
order created by the experienced participant that sponsors newcomers and the
general reader to “fall in line” with traditions of participation. The
participation comes from a multiplicity of digital literacies called commonly
“a constellation of literacy activities.”
Black and Steinkuehler (2009) call the
“constellation of literacy activities” a set of required skills that come
together to make playing an MMORPG possible. In the case of TVTropes, then, I
am looking at this concept as the need to understand multiple levels of online
interaction, html coding, and traditional text-based literacy (which includes
reading/writing/analysis). Black and Steinkuehler use “in-game text based
interaction, in-game literacy practices (largely formed out of those
interactions), and out-of-game, online world of fandom” as required
constellations for gaming online (277). I agree with the principles in these
premises, because on TVTropes participants need in-wiki text based literacy
(the jargon, spoiler avoidance, and general affinity language), in-wiki
literacy practice (including editing practices, code of conduct, and
formality), and out-of-wiki literacy/literary practices (don’t add tropes you
know nothing about).
Finish with Wiki’s
overall—(Knobel and Lankshear)
Sources:
Black, R.W.
(2005). Access and affiliation: The literacy and composition practices of
English-language learners in an online fanfiction community. Journal of
Adolescent & Adult Literacy, 49 (2), 118-128.
Black, R.
W., & Steinkuehler, C. (2009). Literacy in virtual worlds. In L.
Christenbury, R. Bomer, & P. Smagorinsky (Eds.), Handbook of adolescent
literacy research (pp. 271– 286). New York: Guilford.
Bowen, L.M.
(2011). Resisting age bias in digital literacy research. College Composition
& Communication, 62 (4), 586-607.
Ellcessor,
E, & Duncan, S.C. (2011). Forming The Guild: Star power and
rethinking projective identity in affinity spaces. International Journal of
Game-based Learning, 1 (2), 82-95.
Gee, J. P.
(2005). Semiotic social spaces and affinity spaces. Beyond communities of
practice language power and social context, 214-232
____. (1999). The New Literacy Studies and the
‘Social Turn.’ The Norton Book of
Composition Studies. Ed. Susan Miller. New York, Norton: 2009. 1293-1310.
Henrion, D. (2012). Thesis: A submersion in
subversion. (Order No. 1510284, University of Wyoming). ProQuest
Dissertations and Theses, , 80. Retrieved from
http://search.proquest.com.proxy.consortiumlibrary.org/docview/1016183326?accountid=14473.
(1016183326).Jayne C. Lammers, Jen Scott Curwood, & Alecia Marie Magnifico.
(2012). Toward an affinity space methodology: Considerations for literacy
research. English Teaching, 11(2), 44.
Knobel, M., & Lankshear, C. (2009). Wikis,
digital literacies, and professional growth International Reading
Association.
doi:10.1177/1555412012454224
Thorne, S. L. (2009). ‘Community’, semiotic flows,
and mediated contribution to activity. Language Teaching, 42(1), 81-94.
doi:10.1017/S0261444808005429
Webb-Sunderhaus, Sara. (2009). “A Family Affair:
Competing Sponsors of Literacy in Appalachian Students’ Lives. The Norton Book of Composition Studies. Ed.
Susan Miller. New York, Norton: 2009. 1600-1616.
Wenger, E. (1998) Communities
of Practice: Learning, Meaning, and Identity.
Cambridge:
Cambridge University Press. Web accessed 15 November 2013 < http://www.co-i-l.com/coil/knowledge-garden/cop/lss.shtml>.
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